#ifndef CHUNK_H
#define CHUNK_H

namespace Eternal
{
	namespace Scene
	{
		class Chunk
		{
			public:
				Chunk();
				~Chunk();
				
				/* SX and SY represent the array offset */
				void GenerateVertices();
				void Render() const;
				
				friend class Terrain;
			private:
				float *Verts;
				int i_vCount;
				signed short gridLocX, gridLocZ;
				
		};
	}
}

#endif
